Day: November 7, 2018

Breeding guide – Monster Legends

The real procedure of bringing two beasts together to make a more prevailing mammoth is genuinely real. You must begin by choosing the Breeding Mountain, situated on your island close to the Hatchery. And then you must press the Breed button, which will display a two-sided table containing the majority of the beasts that are active in your arsenal. Pick any two of them that you wish to combine, one from each section and press the button which says “Start Breeding”.

Once the process of breeding is over, you must select the option – Take Egg. The egg will naturally be set in the incubator, and a commencement clock will show up on the base of the screen. And you will have to hold up a pre-designated measure of time for both reproducing and hatching to happen, where the length of this time connects straightforwardly with level and rarity of the monster. You can accelerate this time by spending diamonds or gold.

The breeding guide monster legends cheats and various elements which you should consider before bringing your monsters together for hatching are as under:

  1. Fire

When attaching the Nature-based monsters, fire element monsters fare the best. Their greatest shortcoming while safeguarding themselves is the Water component. Some of the outstanding beasts from other elements for hatching with Fire element monsters are Treezard (Nature), Rockilla (Earth), Thunder Eagle (thunder), Genie (magic), Metalsaur (Metal)

  1. Nature

These beasts have a great advantage against the creatures under Magic Element. They also pair well with monsters such as Firesaur (Fire), Rockilla (Earth), Mersnake (water), Light Spirit (Light), Metalsaur (Metal) and so on.

  1. Earth

More damaging to the Thunder element but scare of the Dark element monsters. They also gel well with Firesaur, Treezard, Mersnake, Tyrannoking, light spirit, Metalsaur and so on.

  1. Thunder

Superior to the water based elements, these monsters work best when combined with Firesaur, Rockilla, Mersnake, Tyrannoking, Light Spirit, Metalsaur etc.

  1. Water

These monsters are a threat to fire based monsters for the obvious reasons but they gel well with monsters such as Treezard, Firesaur, Rockilla, Genie, Light Spirit and Metalsaur.

  1. Dark

Obviously scared of the Light element based monsters and dangerous to the Earth based monsters, these gel well with Treezard, Firesaur, thunder Eagle, Genie and Metalsaur.

  1. Magic

These are most scared of Nature creatures but are damaging to the light based monsters. These also are known to gel well with Treezard, Firesaur, Thunder Eagle, Mersnake, Tyrannoking, Light Spirit and Metalsaur.

  1. Light

Scared of the Magic element based monsters and extremely dangerous to the Dark element based monsters. These also are known to gel well with Treezard, Firesaur, Thunder Eagle, Mersnake, Tyrannoking, Light Spirit and Metalsaur.

  1. Metal

Perfectly damaging to the light based monsters and vulnerable to the Magic based monsters. These also are known to gel well with Treezard, Firesaur, Thunder Eagle, Mersnake, Tyrannoking, Light Spirit and Metalsaur.